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Video gaming and literacy survey (National Literacy Trust Sponsored)

Created by the National Literacy Trust, this is a survey for secondary school children on how their reading skills are shaped by video games. Based on research by the National Literacy Trust in 2020: Video games can provide young people with a route into reading and improve confidence in reading skills; Video games can encourage young people’s creativity through writing; The shared cultural experience of playing video games was found to support positive communication with friends and family;

20 questions

Introduction

This survey is about reading, writing and video games. It is not a test and there are no right and wrong answers, we just want to know what you think.   If you don't play video games, the survey should take about 10 minutes to answer. If you do play video games, it should take about 15 minutes, but we hope you'll find it interesting. Please ask your teacher if there are any questions you don't understand. Thank you!

Additional information

Thank you for your honesty and for completing this survey!

Try this survey

Preview how this survey looks and feels when completed. 20 questions.

9:41
Question 1 of 200 answered

The next questions ask you about reading and writing that you do in your free time. We are only interested in the reading and writing you do in your own time, not reading and writing you need to do for school. By "reading" we don't just mean paper books but also magazines, newspapers, comics and anything you might read on the internet. By "writing", we mean anything from stories and poems to instant messages, social media posts or blogs. Are you ready to get started?

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Frequently asked questions

Everything you need to know about running Video gaming and literacy survey (National Literacy Trust Sponsored) with your students.